indiegame.fan
Star Scrap header art

Star Scrap

A broke bounty hunter. A sarcastic robot. 1,000,000 credit debt. Star Scrap is a chaotic twin stick space roguelite. Blast through increasingly difficult waves of enemies to pay it off.

Steam Page
Developer
Publisher
Release
July 17, 2026
15 days ago
Steam Reviews
Awaiting reviews

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Star Scrap?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Star Scrap?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Star Scrap self-published or published by Feral Fidget?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Star Scrap and Feral Fidget funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Star Scrap and Feral Fidget?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Star Scrap?Release statusWhether and how the game has been released.

Media

7 items

About the Game

```

Star owes a million credits to the wrong people. The only way out is taking contracts nobody else will touch - and the only backup is Scrap, a salvage drone with a mouth bigger than its thrusters.

Star Scrap is a twin stick space combat roguelite. Take on contracts across 7 zones, fight through up to 100 waves of enemies, collect upgrade cards to build devastating combos, and claw your way out of debt one run at a time. Or throw it all away in Survival mode and see how long you last.

  • 8 weapons from rapid fire blasters to gravity wells that drag enemies to their doom

  • 33 upgrade cards across 4 rarities - stack them, level them up, and unlock devastating synergies

  • Enemies and bosses drawn from a shuffled pool - no two runs play the same

  • Scrap - your drone companion with deadpan commentary on your life choices

  • 9 difficulties from Rookie to Nightmare, plus an endless Survival mode

  • 5 ships with unique passives, permanent upgrades

  • Push your limits in Survival Mode how many levels can you survive? Chase your personal best and see if your friends can beat it

The Loop

Pick a contract. Set your Heat level - higher Heat means tougher enemies but bigger payouts. Fight through waves of increasingly dangerous enemies across asteroid belts, nebula clouds, derelict graveyards, and deep space. Every boss kill shifts you to a new zone. Earn credits, pay down your debt, upgrade your ship, and push deeper.

Build Your Way

Collect scrap from kills to earn upgrade cards mid run. Cards level up when you pick duplicates - max a card and it leaves the pool, thinning your choices toward the build you want. Go glass cannon, stack vampiric lifesteal, build around chain lightning synergies, or find your own broken combo. 4 synergy chains reward specific card combinations with powerful bonuses.

Your Fleet

Start in a rust bucket with 10 card slots. Earn your way through 5 ship tiers, each with unique passives - from post thrust invincibility to double damage after overheating. Higher tier ships get fewer card slots but better stats and heat efficiency. Choose your trade off.

Scrap

Your salvage drone companion reacts to everything - bosses, your health, your terrible decisions, long silences, and the occasional existential observation. 

Original Art & Sound

Original background art, zone transitions, and visual identity. A 14 track original soundtrack that shifts with each zone and combat phase.

Early Access — What's Here Now

  • Complete core gameplay loop - contracts, upgrades, progression, debt payoff

  • 16 enemy types with distinct behaviours

  • 7 multi phase bosses with unique mechanics

  • 8 cooldown/heat based weapons (no ammo management)

  • 33 upgrade cards, 4 synergy chains, card slot system

  • 5 ship tiers with passives and permanent modules

  • 9 contract difficulties + Survival mode

  • Full controller support (Xbox, PlayStation, keyboard + mouse)

What's Coming

  • Additional enemies and bosses

  • Balance refinement based on community feedback

  • Quality of life improvements driven by player suggestions

  • More original music tracks driven by community demand

  • Steam Achievements 

```