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Star Aegis header art

Star Aegis

A shmup without shooting. Reflect the bullets with one of your two shields. Bite-sized arcade action. Cover humankind's retreat and make it count.

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Developer
Publisher
Release
February 17, 2021
5 years and 167 days ago
Steam Reviews
9 user reviews9 reviews100.0%

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Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Star Aegis?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Star Aegis?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Star Aegis self-published or published by Felipe Silva?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Star Aegis and Felipe Silva funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Star Aegis and Felipe Silva?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Star Aegis?Release statusWhether and how the game has been released.

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6 items

About the Game

  • Wave-based, scorechasing old school arcade experience.
  • Your shields are powerful but limited. You need to defend and reflect from one side while tactically dodge from the other.
  • Choose between ramming enemy ships with your shield for a smaller score or go for broke by reflecting bullets back at them.

  • Main graphics, programming and all of audio made by one developer, one-man band style (hope you like guitars).

  • A short but intense experience. I tried capturing the experience of playing a couple of rounds at the arcade before going to school.


How high can you score? How long can you endure as the last line of defense?