indiegame.fan
Stained Glass header art

Stained Glass

Build your animal deck to beat opponents in a stat battler. Work your way through the campaign regions to have a couple hours of fun.

Steam Page
Developer
Publisher
Release
Coming Soon
Steam Reviews
No reviews yet

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Stained Glass?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Stained Glass?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Stained Glass self-published or published by Me (Fraser?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Stained Glass and Me (Fraser funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Stained Glass and Me (Fraser)?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Stained Glass?Release statusWhether and how the game has been released.

Media

6 items

About the Game

I created this game as a kid, messing about with trading cards. At 28 I've now turned it into a computer game. 

You buy packs to get cards, you use your cards to beat the opponents. You have to win your way through Africa, then South America, then Asia, then an extra few secret bits oooooo.

The base game should be a couple hours of fun, then there are 'character games' where you run a playthrough as some weirdo to make it harder.

This is a relaxed animal card battler where you draw a random selection of cards from your deck, you then decide which card is going to battle for you in each of the categories and see if you win more categories than you lose, to progress. For example, your agility attack stat will go up against their agility defence stat. There are three continents to work through, with cards being better on their own continent, followed by the secret bosses. Will you get lucky and draw powerful cards early? Battles give money, money buys packs, packs give cards to hopefully make your deck stronger.

The progression is timed so that you can always rerun to try to beat your previous best time.