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Stain the Cerebral

A clueless agent wanders simulations of the future generated from implanted hyper-intelligence. Who is he? What's going on? What's true? What's real? No one cares. With words, violence, stealth, bribery, psyche reconstruction, and more - he'll have to figure it out for himself.

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About the Game

The clueless agent has a variety of methods to navigate simulations...

-USE SKILLED DIPLOMACY

Acquire information with a silver tongue. Learn the gimmicks of a target's personality to control the conversation.

-DEPLOY TACTFUL VIOLENCE

Neutralize foes in tactical turn-based combat with smart resource and cover management to become feared.

-REMEDY PUZZLING PSYCHES

Soothe minds by meticulously solving neural connection puzzles and become a respected peacemaker.

-CONFUSE WITH STEALTH

Sneak past/disable security to download info and manipulate with misinformation.

-"BORROW" SOME WEALTH

Acquire funds through various means such as hacking that can be used for bribery or buying upgrades and items.

ATTEMPT TO DISCERN SOME TRUTH

Find data orbs containing film (rotoscoped and fully voiced animations), notes, and/or music and visual art filling in story and lore - allowing sense to be made of these strange occurrences... maybe...

The agent will need to learn and overcome non-linear, experimental game structure challenging typical notions of progress and data analysis. For example, saves will remain relevant beyond their immediate use. They're known here as "Instances" - a precious resource allowing traversal across a web of potential outcomes and information.

There's a soundtrack spanning every genre and even more gameplay mechanisms awaiting discovery...

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