
Squidlit
Every day is a wonderful day for invertebrates! Come join the Squidlits of Blipston for a squishy adventure of spoopy castles, muffins, and wiggles! Made with classic handheld technology in mind, Squidlit strives to be the closest modern recreation of GameBoy game-design methods on the market.
Developer
Publisher
Release
March 2, 2018
8 years and 154 days ago
Steam Reviews
Very Positive441 reviews90.9%
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Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 13, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 13, 2026Publisher scaleThe operating scale of the game's publisher. | ||
Updated: Jul 13, 2026Publisher statusHow the game's publishing relationship is classified. | ||
Updated: Jul 13, 2026Creative controlWho appears to retain creative control of the game. | ||
Updated: Jul 13, 2026Release statusWhether and how the game has been released. |
Media
10 itemsAbout the Game

Are you ready for an invertebratey adventure? Do you have the gumption to take on a mighty quest for the good of oodles of squidlits everywhere? If so, many trials await you as you squrp your way to victory in the squishiest of escapades!
The mechanics are simple!
After jumping, jump again to ink downwards on the enemies you encounter as you blip and squip along your merry way! Can you stop Skwit Skwot before it’s too late?
Squidlit does everything it can to be as accurate to Game Boy hardware as possible, including:
- No more than 10 8-pixel wide sprites in a line.
- No more than 40 sprites at any time.
- Four sound channels that are shared between “voices” of music and the sound effects.
- All sounds were made on a real Game Boy (using LSDJ).
- 160 x 144 pixel resolution.
- And a whopping 4 shades of... “grellow”.