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Squeak

Squeak is a cooperative tactical game for 2 players about the symbiosis of Spirit and Human. Choose your role, unlocking unique ways to interact with the world. Combine your abilities and act as one to overcome the trials.

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Search Google: Who developed Squeak?Developer scaleThe operating scale of the game's developer.
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About the Game

You stand in an empty hallway. Your eyes see only these walls. Everything beyond the door is unknown. You sense a presence - you can't explain who it is, but you know for certain: it's a friend. It's nearby, trying to help. But when footsteps echo in the corridor and an empty gurney suddenly rolls on its own, you realize: someone else is here. And this someone is already coming for you.

Paranoia - Your Compass

The environment constantly shifts. Doors open by themselves, objects fall, fire extinguishers explode. But who's behind it - the Spirit showing the way, or something else luring you into a trap? You don't know. All that's left is to trust your instincts.

Silence - Your Enemy

Every step, every careless movement echoes through the empty corridors. You can move slowly, trying not to make a sound, or run - but they might hear you.

The Bond - Your Shared Resource

The Bond with the Human allows the Spirit to interact with the world. Every action consumes the Bond's reserve, and the farther the Spirit strays, the faster it weakens. The weaker the Bond, the weaker the Spirit becomes. Use it wisely.

Risk - Your Choice

To escape, you must destroy barriers - pentagrams scattered across the location. Simple ones are in safer spots but give few points. Hard ones are hidden where it's terrifying to go and require more time for the ritual - but they bring escape closer, faster. The choice is yours: take the risk for speed or play it safe, stretching out the nightmare.

The Human

Your view is limited: the camera sits behind your shoulder. Your task is to find barriers uncovered by the Spirit and destroy them through a ritual. In that moment, you are vulnerable and immobile. While exploring, try to stay quiet, listen to sounds, and use cover to avoid the Hunter. Look for medicine around the location - it will help restore your health after an encounter with him.

The Spirit

You are not bound by a physical body and see everything from above. You can't communicate with the Human directly, but you can reach them through the world around you: open doors, throw objects to warn of danger or hint at a path. Find and reveal barriers, hinder the Hunter during a chase. But don't forget your own personal enemy, who will try to seize control of the surroundings.

Together

Your team's main resource is the Bond. Don't let it run out, or the advantage will quickly shift to the enemy. Your abilities complement each other. The Spirit finds barriers and helps reach them, and the Human finishes the job, destroying barriers and pushing further. Only together can you overcome this path.

The Hunter

The Hunter is rarely where you expect them. Neither the Spirit nor the Human can constantly track their movements. Any trace can give away your presence: an open door, a loud noise, or a drawn-out ritual can lead the Hunter straight to the Human. If you can't stay hidden, all that's left is to run.

The Entity

Gradually seizes room after room. As long as the Spirit holds it back, the environment remains under its control. But the moment the Spirit loses, the Entity starts using the surroundings against the Human. An open door might be a trap, and a thrown object - a false clue.

Sometimes help comes from someone you cannot see. Sometimes survival depends on whether you can read their signs correctly. In this place, trust may be your only chance to get out alive.