indiegame.fan
Spudtrap header art

Spudtrap

A retro grid-based puzzle about falls, pits, and crates. Think one step ahead, switch between two heroes, and neutralize enemies.

Steam Page
Release
April 20, 2026
103 days ago
Steam Reviews
1 user reviews1 reviews0.0%

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Spudtrap?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Spudtrap?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Spudtrap self-published or published by Potato corporation?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Spudtrap and Potato corporation funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Spudtrap and Potato corporation?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Spudtrap?Release statusWhether and how the game has been released.

Media

6 items

About the Game

Welcome to Spudtrap— a puzzle in the spirit of classic handhelds, where every step matters. No fluff: just you, a tiled grid, pits, breakable ground, heavy crates, and enemies. Sometimes the best move isn’t to push — it’s to let everything fall. Switch between two heroes, build chains of actions, trigger cave-ins, drop a crate into the right spot, and clear the level one move at a time.
In the game:
- 100 levels with gradually increasing challenges
- grid movement + gravity (falls do the work)
- interactions: push crates, break ground, remove enemies switching between two characters
- collectible achievements system: “Stickers”