indiegame.fan
Spirit Mask RPG header art

Spirit Mask RPG

Spirit Mask RPG is a Creature Collecting meets Super Mario RPG - a mask collecting RPG.

Steam Page
Publisher
Unknown
Release
Coming Soon
Steam Reviews
No reviews yet

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 11, 2026Developer scaleThe operating scale of the game's developer.
Search Google: Who published Spirit Mask RPG?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Spirit Mask RPG self-published or published by JeremyMakeGames?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Spirit Mask RPG and JeremyMakeGames funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Spirit Mask RPG and JeremyMakeGames?Creative controlWho appears to retain creative control of the game.
Updated: Jul 11, 2026Release statusWhether and how the game has been released.

Media

7 items

About the Game

Spirit Mask RPG is a Creature Collecting meets Super Mario RPG - a mask collecting RPG.

The island of Timberfell has seen an increase number of missing people's cases. Over 5000 people have disappeared in the last months. You venture off to the island to uncover it's secrets and find someone you have not heard from in a long time. 

Collect Mask shards from defeating the spirits and craft your own.

Each victory gives you shards to either craft your own mask in battle or use the extra shards to strengthen a mask you already have. 

Find Mask charms to give passive and extra stat boost to your mask. 

Your feedback is vital

The prototype will be available for play-testing here so that  can collect feedback to ensure the game feels as good as it can and develop a fun experience. Just testing out the mechanics and making sure it exports properly. I have several masks which can be used in combat at the moment, with 50 planned for the playable demo, the play test has 12 or so masks. Each mask has 4 attacks, one elemental, one status, one basic and one stronger attack, each consuming a specific amount of stamina you have to juggle in combat and having to defend to recover stamina. With strong inspiration from Jade Cocoon (not the fusion system but story and - most importantly) the trainer character will fight in combat.

The island will have load to explore as corruption will ebb and flow with the actions of the story.
 
there will be lots of collectables and mini games.

and combat has been really fun so far.