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Spiral

A letter and a floppy disk arrive—from a friend who died six years ago. Inside is a strange game: a distorted replica of your old apartment. Spiral is a 1st/3rd-person horror adventure where you bend gravity, explore broken space, and gather forgotten fragments of the past.

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Release
October 11, 2025
295 days ago
Steam Reviews
4 user reviews4 reviews100.0%

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Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Spiral?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Spiral?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Spiral self-published or published by Morpheus?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Spiral and Morpheus funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Spiral and 小林 悠?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Spiral?Release statusWhether and how the game has been released.

Media

11 items

About the Game

— Bend gravity. Follow memory. A quiet dialogue with a sealed past.

A letter arrives from Sayuri, a childhood friend who died six years ago.
“I have a favor to ask. Something only you can do.”
Enclosed is an old floppy disk—no explanation, no context.

Opening the software reveals something uncanny:
a game that faithfully reconstructs the apartment complex from their shared past, distorted through memory and emotion.

Lost time, burned words, spaces once shared.
Mika steps into this world not as a player, but to forgive—to listen.

By shifting gravity and walking across twisted ceilings and walls,
she gathers fragments of Sayuri’s memories… and pieces of herself she once broke.

Each fragment leads her closer to the wounds she chose not to see—
and to the truth that waited, patient and unresolved.

Features

Gravity-Bending Exploration Adventure
Walk on walls, stand on ceilings—lose your sense of orientation as you delve deeper into forgotten memories.

Switch Between First- and Third-Person Perspectives
Freely shift between a distant third-person view and a first-person camera through Mika’s lens, depending on the moment.

Four-Loop Structure and a Shifting World
The game unfolds across four loops. With each repetition, new areas open and familiar spaces subtly change, testing your perception.

A Horror Where You Cannot Fight—Only Understand
There are no weapons here. Only something that chases you, and memories that you must face.

Audio, Diaries, Photographs—Where Records and Remembrance Intertwine
What remains tells a story: melodies once shared, pages never sent, images that captured what words could not.

Theme

“I could only prove I existed by destroying something.”
“I was afraid that trusting someone would one day turn into pain.”

This is a story of tracing memory, confronting mistakes,
and discovering the quiet dignity of trying to understand another.
A tale as fragile as a photograph,
as seared into the heart as a roll of film in the darkroom—
a slow, silent dialogue with a broken past.