indiegame.fan
Spikit header art

Spikit

Spikit is a bullet hell game developed by a single developer, Igor Petrović. With a soundtrack composed by Dario Malešević. In this game, the player will have to dodge a constant barrage of spikes coming from the side of the screen.

Steam Page
Release
August 9, 2016
9 years and 359 days ago
Steam Reviews
Very Positive438 reviews80.1%

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
A separate publisher is listed without a proven bounded regional or service-only role.
Search Google: Is Spikit self-published or published by Back To Basics Gaming?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Spikit and Back To Basics Gaming funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Spikit and Blastoid Entertainment?Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.
The title released with a separate publisher relationship.

Media

8 items

About the Game

Spikit is a bullet hell game developed by a single developer, Igor Petrović. With a soundtrack composed by Dario Malešević. In this game, the player will have to dodge a constant barrage of spikes coming from the side of the screen. Not only will the player have to evade the spikes currently on the screen, but they will also need to keep an eye out on the next wave of spikes and position themselves accordingly.

The longer the player manages to stay alive, the higher their end-score will be, with difficulty gradually increasing as time passes. As the game progresses, there will also be the chance of a box appearing. Boxes are the 'currency' of the game - collecting enough of them allows the purchase of new skins and themes, both mostly aesthetical features.