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spellloom

spellloom is a roguelike bullet-hell dungeon crawler with deep spell-building. Play as a Spellweaver—an intrepid QA tester employed by a cynical Dungeon Architect—and brave his chaotic creation. Prepare for fierce Combat, creative Spell Crafting, and perilous Exploration in the ever-shifting Void.

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Latest Contributor: IGF TeamEdit notes
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
A separate publisher is listed without a proven bounded regional or service-only role.
Search Google: Is spellloom self-published or published by Byte Jazz Games and CC_Games?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is spellloom and Byte Jazz Games and CC_Games funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for spellloom and Byte Jazz Games?Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.

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About the Game

Congratulations, you’ve landed a job as a 'Dungeon QA tester'. Your employer - a cat with a questionable sense of humor, who’s turned chaos into a business model. Here, spells are your lifeline and arcane missiles come in unrelenting waves. As a Spellweaver, you’ll craft custom spells, dodge bullet-hell nightmares, and try not to give the Dungeon Architect any reason to doubt your credentials. Wishlist spellloom now to stay updated on the latest developments!

Let's see what your new employer has to say.

Combat

So, Combat. Hope you enjoy weaving through a storm of magical projectiles - because that's basically your life now. Concentrated action. Every encounter is a chaotic ballet of fireballs, lasers, and creatures with entirely too many teeth. You'll dodge, you'll shoot, and maybe you'll even survive. Try to look confident out there; I find panic so boring.

Crafting & Spellweaving

You want to play with magic? Fine. I've given you the Spellbinder – a fancy grimoire that lets you stitch spells together however you like. Slot in shiny spell components (Essences, Aspects... big words, I know) to customize your two spells on the fly. Think chain lightning, AoE bursts, bouncing shots, or protective shields - whatever magical concoctions you piece together. Go on, impress me with your little experiments (and try not to set yourself on fire in the process).

Exploration

My dungeon is ever-changing (I'm indecisive, so what?). No two runs are the same, so don't bother memorizing layouts. You’ll wander through shadowy halls, enchanted rooms, and whatever other corridors I dream up to keep things interesting. Some of them might even help you out - find a secret or a shop and consider it a courtesy before the next onslaught. It's challenging, but I'm not trying to crush your spirit in one go; if you die too fast, I'd have to find a new tester.

Well, that's the tour. Off you go, Spellweaver - the dungeon won't test itself. I suppose I could wish you luck, but honestly... it makes no difference to me.