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SpellKnights

SpellKnights is a Third-Person Multiplayer Fantasy Shooter developed with Unreal Engine 4, in which four knights fight with a magical mana (four elements of the nature: Water, Fire, Earth and Wind) to achieve the honour of the Arena.

Steam Page
Publisher
Release
July 13, 2016
10 years and 22 days ago
Steam Reviews
Mixed90 reviews48.9%

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Latest Contributor: IGF TeamEdit notes
Updated: Jul 13, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 13, 2026Publisher scaleThe operating scale of the game's publisher.
A separate publisher is listed for this release.
Search Google: Is SpellKnights self-published or published by OGSeries?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is SpellKnights and OGSeries funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for SpellKnights and Mechanical Boss?Creative controlWho appears to retain creative control of the game.
Updated: Jul 13, 2026Release statusWhether and how the game has been released.
The game was released through a separate publisher.

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About the Game



SpellKnights is a Third-Person Multiplayer Fantasy Shooter developed with Unreal Engine 4, in which four knights fight with a magical mana (four elements of the nature: Water, Fire, Earth and Wind) to achieve the honour of the Arena.

With eight Interactive Arenas as stages (The Temple, the Cove, the Jail, the Ruins, the Forge, the Sanctuary, the Tower and the Sky), the player will personalize his knight with special skins and own weapons. The battle occurs in a competitive Show/Sports League with Tv cameras which will transmit the matches in a strategic fight in which each player must manage the best way of the assigned mana (2vs2 y 1vs1vs1vs1).

The competitive arenas allow the knights to win in quick matches of two-five minutes. On Early-Access there will be two Game Modes:

  • Last man standing
  • Team Vs Team

The key to win is to manage the magic mana at the same time not to be defeated.