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Speedrun Ninja

An humorous challenge for you, your friends and anyone who likes to compete to be the fastest finishing a game! To achieve this you can make use of all your skills, tricks, luck, of shortcuts and also emerging mechanics… if it can be done it is allowed!

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Developer
Publisher
Release
May 6, 2019
7 years and 90 days ago
Steam Reviews
3 user reviews3 reviews66.7%

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Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Speedrun Ninja?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Speedrun Ninja?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Speedrun Ninja self-published or published by Aghko?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Speedrun Ninja and Aghko funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Speedrun Ninja and Aghko?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Speedrun Ninja?Release statusWhether and how the game has been released.

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About the Game

SPEEDRUN NINJA is an humorous challenge for you, your friends and anyone who likes to compete to be the fastest finishing a game! To achieve this you can make use of all your skills, tricks, luck, of shortcuts and also emerging mechanics… if it can be done it is allowed!

WHY THIS?

I created Speedrun Ninja because I was missing some platformer game where I could be playful and casual but at the same time it would give me the chance to engage in a more hardcore game play and compete with other players in case I wanted.

Speedrun Ninja presents to the player a series of runs composed of different levels which normally have more than one way to finish them, some of them are obvious, others fun and silly and others just the fastest! Choose your way!

Due the physics and an slightly unpredictable jump mechanic the skills for beating this game the fastest possible are composed of an 80% memory muscle and timing and 20% improvisation and reaction.