indiegame.fan
SPEARPOINT - Delta Unit 7 header art

SPEARPOINT - Delta Unit 7

SPEARPOINT - Delta Unit 7 is a no-frills FPS inspired by the early tactical shooters of the late 90's. Engage in long range battles across varied and expansive landscapes, complete objectives and exfil.

Steam Page
Developer
Publisher
Release
Coming Soon
Steam Reviews
No reviews yet

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed SPEARPOINT - Delta Unit 7?Developer scaleThe operating scale of the game's developer.
Search Google: Who published SPEARPOINT - Delta Unit 7?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is SPEARPOINT - Delta Unit 7 self-published or published by wtx?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is SPEARPOINT - Delta Unit 7 and wtx funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for SPEARPOINT - Delta Unit 7 and wtx?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of SPEARPOINT - Delta Unit 7?Release statusWhether and how the game has been released.

Media

7 items

About the Game

  • SPEARPOINT - Delta Unit 7 is a solo-developed old-school military FPS inspired by the Tactical Shooters of the late 90's and early 2000's. Set in that same period, it borrows the aesthetics of the still analogue warfare of the era to deliver a down-to-earth FPS experience. 

    Straightforward gameplay and streamlined mission structure make it approachable to any and all FPS players. Pick your weapon, mission and engage.

  • NOT QUITE A MILSIM
    Gamefeel was tailored to a comfortable middle ground, making away with the complexities of modern milsims, but also avoiding the common tropes of fast paced 'boomer shooters'. No wall-running, forced stealth or crouch sliding, just point and shoot. 

  • LOOK & FEEL
    Lots of care was put into emulating the look of early 3D PC games as authentically as possible. Low poly graphics and carefully composed low res textures work together to deliver a cohesive aesthetic.

  • IMMERSIVE MISSION DESIGN
    No radar, mini-maps or HUD waypoints. Navigate solely by landmarks, reference points and aerial photos. Take your time, plan your attacks and plot your route.

  • REAL WORLD, ALTERNATE HISTORY
    Minimal story told by non-intrusive means sets the background for each mission.