indiegame.fan
Spada header art

Spada

Spada is a fighting game based on quick reflexes and time-to-action that demands speed and precision. Any mistake can be fatal. Based on the Roman gladiatorial era, but not limited to it, the characters wear armor that deteriorates, and the crowd also influences the combat in real time.

Steam Page
Developer
Publisher
Release
Coming Soon
Steam Reviews
No reviews yet

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Spada?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Spada?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Spada self-published or published by SculpBytes?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Spada and SculpBytes funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Spada and SculpBytes?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Spada?Release statusWhether and how the game has been released.

Media

11 items

About the Game

Spada is a sword-fighting game focused on reaction, speed, and precision, designed to immerse you in every attack and defense. You are a gladiator fighting to survive and win your freedom. Your health bar doesn't replenish for the next fight unless you spend in-game resources to restore it, so every blow counts.

The Fight

The combat system is unique and based on "time-to-action": there are eight possible buttons, but only one becomes the active button at any given moment. Each button must be pressed within a short timeframe. If you make a mistake, take a hit...

Your goal is to successfully execute a button sequence; only then will you finally be able to attack the enemy!

By landing multiple hits, you will be able to defeat them completely and prepare for the next opponent!

Character, Upgrades, Crowd and RPG things

  • After each fight, you will receive a reward depending on your performance.

  • The crowd shifts sides as the fight progresses, applying buffs or debuffs.

  • Your armor and sword deteriorate with every blow.

  • You will be able to acquire better armor and weapons.

  • If you die, you lose everything and start a new run.