
Spacewar
The space duel that started it all, reinvented. Vector ships, a planet that pulls you in, torpedoes, phaser and hyperspace. An adaptation of the 1980s MS-DOS version of the legendary Spacewar! (PDP-1, 1962). 1 to 4 players, local and online, friends or bots. CRT neon, pure inertia.
Developer
Publisher
Release
Coming Soon
Steam Reviews
No reviews yet
Does this feel indie?
Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.No votes yet
Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Media
6 itemsAbout the Game
The oldest duel in space, replayed like day one - only better.
In 1962, on a PDP-1 computer the size of a wardrobe, a handful of MIT students invented one of the very first video games in history: Spacewar!. Two ships, a merciless star, and gravity as the only law.
This version doesn't go all the way back to the PDP-1: it's an adaptation of the 1980s MS-DOS version, the one that lit up the phosphor screens of a whole generation of PC players. We kept its soul - the vector lines, the unforgiving inertia, the twitchy duel - and opened it up to four players, online and on the couch alike.
No lives, no XP bar: just you, your thrust, and an energy reserve that drains four times faster than it recharges. Every maneuver costs you.
Planet or not, gravity or not, score limit: set up the match that suits you. Eleven languages, fully playable on keyboard or controller.
The duel that invented the genre. Now it's your turn to replay it.
In 1962, on a PDP-1 computer the size of a wardrobe, a handful of MIT students invented one of the very first video games in history: Spacewar!. Two ships, a merciless star, and gravity as the only law.
This version doesn't go all the way back to the PDP-1: it's an adaptation of the 1980s MS-DOS version, the one that lit up the phosphor screens of a whole generation of PC players. We kept its soul - the vector lines, the unforgiving inertia, the twitchy duel - and opened it up to four players, online and on the couch alike.
A duel of precision and nerve
No lives, no XP bar: just you, your thrust, and an energy reserve that drains four times faster than it recharges. Every maneuver costs you.
- Torpedo - fired along your velocity vector: inertia decides everything.
- Phaser - a mid-range hitscan beam that tears through... and vaporizes incoming torpedoes.
- Cloak - vanish from the radar, at a steep price.
- Hyperspace - flee the impact... or reappear in the worst possible spot.
- The planet - dead center: its gravity pulls you in, its touch disintegrates you.
Up to 4, anywhere
- 1 to 4 players, local AND online, in the same game.
- Bots with three temperaments - defensive, offensive, balanced: real opponents, not targets.
- Two players on one keyboard, on a controller, or a mix of both.
- Steam Deck compatible.
Built for game night
Planet or not, gravity or not, score limit: set up the match that suits you. Eleven languages, fully playable on keyboard or controller.
The duel that invented the genre. Now it's your turn to replay it.