indiegame.fan
Space War Economy Idle header art

Space War Economy Idle

A story-driven incremental game with idle and auto-battler mechanics, inspired by Factorio logistics, Path of Exile itemization, and Eve Online's economy

Steam Page
Developer
Publisher
Release
October 15, 2025
291 days ago
Steam Reviews
9 user reviews9 reviews66.7%

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 14, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Space War Economy Idle and Chasm Studios funded?FundingThe known source of funding behind the game.
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.

Media

6 items

About the Game

Space War Economy Idle is an incremental game where you take control of a mining outpost, extract resources, build ships, and battle your way back towards Earth. It is designed to be casual but complex, working with both passive/idle play-styles and more active playing.

Two thirds economic management

  • Configure - setup machine processes to mine, smelt, craft, and do logistics runs automatically

  • Manage - make the processes work in sync and be rewarded for peak performances

  • Idle - resources accumulate whether or not the game is active or open

  • Upgrade - processes can be upgraded almost endlessly and runs can be reset for semi-permanent rewards

  • Optimize - master a minigame that rewards management consistency with global multipliers

  • Craft - all items are custom with random modifiers based off of what items are consumed in the crafting

One third permadeath auto-battler

  • Assemble - combine component items to create a fleet with action RPG itemization and stats

  • Auto battle - dispatch fleets to fight challenging enemies in 300 levels of space warfare

  • Conquer - more items, mechanics, and story are unlocked with battle progress

  • Prosper - discover your past and what happened to humanity