indiegame.fan
Space Grunts 2 header art

Space Grunts 2

Space Grunts 2 combines some of the fastest turn-based gameplay with card-battling mechanics in a 1950's sci-fi roguelike setting.

Steam Page
Developer
Release
May 27, 2020
6 years and 68 days ago
Steam Reviews
9 user reviews9 reviews66.7%

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
HandyGames is part of a publicly listed game group.
Updated: Jul 14, 2026Publisher statusHow the game's publishing relationship is classified.
HandyGames is part of a publicly listed game group.
Updated: Jul 14, 2026FundingThe known source of funding behind the game.
HandyGames provides the corporate publishing relationship for this release.
Search Google: Who controls the creative direction and IP for Space Grunts 2 and Orangepixel?Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.
Orangepixel; HandyGames is listed as a separate publisher for this release.

Media

6 items

About the Game



Space Grunts is a turn-based, top-down, rogue-like where all your battles and interactions are handled using your deck of cards.

JOIN OUR COMMUNITY

GAMEPLAY

Every game you play is uniquely generated from building blocks. No two levels are the same, no two game sessions are the same. As you progress through the levels you get to collect items for your inventory: weapons, shields, and dozens of other types of items. Each item in your inventory is a card in your deck.

Don't want certain cards? don't pick them up! That's how you build your deck in this game: as you go.

When you encounter aliens, you will engage with them in a card battle: Either you or the alien will choose the first card, depending on who attacks who. And then the other picks his card. Defeat the alien, and move on to the next! Card battles are swift, and to the point.

The game will randomly generate events, alternate routes and decide what effects plant-spores have on you or the aliens. Like I said: no two games will be the same!

FEATURES

  • Endless variation - Every game plays like a unique mission for your away team - the layout is different every time. From the level layouts to special events, and alternate paths. Every game will be unique.
  • Unique card/inventory system - Your inventory is your deck of cards, every weapon, shield, or item you pick up is a card you use in battles and sits in your inventory (your deck).
  • Unlockable extras - Complete challenges to unlock special Trinkets to help you in your games. Complete multiple missions to permanently unlock Buff cards, and increase your experience level to unlock special passive cards.