
Space Elevator Project
A simulation sci-fi game where players take on the role of the project manager of a space elevator project. They will progressively achieve project phase goals and ultimately accomplish the ultimate goal of constructing a Mars colonization spacecraft.
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Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher. | ||
Updated: Jul 14, 2026Publisher statusHow the game's publishing relationship is classified. | ||
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game. | ||
Updated: Jul 14, 2026Release statusWhether and how the game has been released. |
Media
5 itemsAbout the Game
Introduction
The space elevator, using carbon nanotube materials, is constructed at the equator of the Earth to create a strong "kite string" extending tens of thousands of kilometers into near-earth, geostationary, and far-earth orbits. Various space station facilities are built along this structure in different orbits, enabling further human utilization of space.
Player
As the project leader of the Space Elevator Project, you will oversee the construction of the space elevator orbit and gradually achieve phased objectives:
1. Construct orbit facilities, accumulate revenue, and repay loans for early-stage infrastructure construction.
2. Build a large number of photovoltaic power generation facilities in geostationary orbit and transmit a significant amount of power to Earth.
3. Construct Mars colonization spacecraft to accomplish the ultimate goal.
Value System
Finance, sci-tech, payload, and power are the four dimensions constraining the development of this project. Players will break through these constraints one by one.
Station modules
Multiple space facilities, each suitable for near-earth orbit, geostationary orbit, and far-earth orbit, utilize limited construction slots. Players can choose different values of G (gravity) to adjust the profitability of the facilities, with only the ring-shaped gravity ring allowing dynamic adjustment of the G value.
Staff
Constructing living quarters in geostationary orbit can accommodate staff, each with different positions, skills, and knowledge, providing bonuses to the profitability of different compartments. Players must choose between building living quarters or functional areas.
SciTech & Policy
Research various technologies to unlock new compartments and functions or provide higher bonuses to different compartments.
Other About
This is the debut game from VanilliA Studio. We apologize for any imperfections in the game and welcome feedback from players for improvement.
The space elevator, using carbon nanotube materials, is constructed at the equator of the Earth to create a strong "kite string" extending tens of thousands of kilometers into near-earth, geostationary, and far-earth orbits. Various space station facilities are built along this structure in different orbits, enabling further human utilization of space.
Player
As the project leader of the Space Elevator Project, you will oversee the construction of the space elevator orbit and gradually achieve phased objectives:
1. Construct orbit facilities, accumulate revenue, and repay loans for early-stage infrastructure construction.
2. Build a large number of photovoltaic power generation facilities in geostationary orbit and transmit a significant amount of power to Earth.
3. Construct Mars colonization spacecraft to accomplish the ultimate goal.
Value System
Finance, sci-tech, payload, and power are the four dimensions constraining the development of this project. Players will break through these constraints one by one.
Station modules
Multiple space facilities, each suitable for near-earth orbit, geostationary orbit, and far-earth orbit, utilize limited construction slots. Players can choose different values of G (gravity) to adjust the profitability of the facilities, with only the ring-shaped gravity ring allowing dynamic adjustment of the G value.
Staff
Constructing living quarters in geostationary orbit can accommodate staff, each with different positions, skills, and knowledge, providing bonuses to the profitability of different compartments. Players must choose between building living quarters or functional areas.
SciTech & Policy
Research various technologies to unlock new compartments and functions or provide higher bonuses to different compartments.
Other About
This is the debut game from VanilliA Studio. We apologize for any imperfections in the game and welcome feedback from players for improvement.