
Space Between Worlds
Did you ever pay attention to the importance of space? Space Between Worlds is a short puzzle game that expresses the concept of proximity and lets the player interpret the context and arc of the story.
Developer
Publisher
Release
July 30, 2018
8 years and 4 days ago
Steam Reviews
Very Positive479 reviews94.8%
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Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher. | 4H StudioLab; GrabTheGames meets the large-publisher game and partner thresholds. | |
Updated: Jul 14, 2026Release statusWhether and how the game has been released. | 4H StudioLab; GrabTheGames is listed as a separate publisher for this release. |
Media
6 itemsAbout the Game
A minimalistic, abstract game about physical and emotional distance between people.
Space Between Worlds is a Free To Play game with simple and intuitive controls and a puzzle gameplay based on the concept of proxemics, where the physical distance between people represents their emotional one (and holds the key to solve the levels). The game was made during the Internet Festival Game Jam of Pisa in 40 hours, and won the first prize.
The game presents itself with a minimalistic look and an abstract story: you will have to interpret what you are seeing to guide your square avatar through the difficulties of life.
We created Space Between Worlds to attempt to tell a story in a different way and communicate emotions through interaction and play. We brought it here on Steam, to let a whole new audience to experience this peculiar game.
Features
Peculiar puzzles based on player interpretation of the level.
A story told through gameplay.
Music from Brian Crain.
Lots of squares and touching moments.
Space Between Worlds is a Free To Play game with simple and intuitive controls and a puzzle gameplay based on the concept of proxemics, where the physical distance between people represents their emotional one (and holds the key to solve the levels). The game was made during the Internet Festival Game Jam of Pisa in 40 hours, and won the first prize.
The game presents itself with a minimalistic look and an abstract story: you will have to interpret what you are seeing to guide your square avatar through the difficulties of life.
We created Space Between Worlds to attempt to tell a story in a different way and communicate emotions through interaction and play. We brought it here on Steam, to let a whole new audience to experience this peculiar game.
Features
Peculiar puzzles based on player interpretation of the level.
A story told through gameplay.
Music from Brian Crain.
Lots of squares and touching moments.