
Soup: the Game
Soup: The Game is a micro-strategy experience in which you wage war against opposing microorganisms. It features minimalistic, intuitive controls and great depth of unit interaction.
Developer
Publisher
Release
March 18, 2016
10 years and 138 days ago
Steam Reviews
Mixed61 reviews55.7%
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Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher. | ||
Updated: Jul 14, 2026Publisher statusHow the game's publishing relationship is classified. | ||
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game. | ||
Updated: Jul 14, 2026Release statusWhether and how the game has been released. |
Media
11 itemsAbout the Game
Soup: The Game is a micro-strategy experience in which you wage war against opposing microorganisms. It features minimalistic, intuitive controls and great depth of unit interaction.
Biologists, machines and programmers have been modelling biological systems for many years. We think that it’s about time a video-game got in on the act! This is our unique premise for Soup. We believe that battling agents, with limited interaction types, creates an experience that is bursting with colourful action, yet deceptively strategic.
We have endeavoured to combine two well-known game mechanics: the strategic building and commanding of units coupled with good old competitive battling! Player control input is purposefully limited but extremely tactical. You will need to keep a close eye on the evolving battlefield and make split-second decisions on which units to employ. These decisions can be the difference between triumphant victory and swift defeat. We have already amassed a community of fans who love sharing their strategies and techniques with us. In short, Soup is easy to pick-up-and-play but difficult to master.
Biologists, machines and programmers have been modelling biological systems for many years. We think that it’s about time a video-game got in on the act! This is our unique premise for Soup. We believe that battling agents, with limited interaction types, creates an experience that is bursting with colourful action, yet deceptively strategic.
We have endeavoured to combine two well-known game mechanics: the strategic building and commanding of units coupled with good old competitive battling! Player control input is purposefully limited but extremely tactical. You will need to keep a close eye on the evolving battlefield and make split-second decisions on which units to employ. These decisions can be the difference between triumphant victory and swift defeat. We have already amassed a community of fans who love sharing their strategies and techniques with us. In short, Soup is easy to pick-up-and-play but difficult to master.