
Sort Battle: Dungeon
Sort monsters. Then battle them in the order you chose. Open chests for upgrades. Finish the dungeon to gain powerful new swords, chestplates, and amulets. Find more maps to tougher dungeons. Upgrade your character, combine old items to forge new ones, and finally defeat the Vampire Queen. That's it.
Developer
Publisher
Release
July 25, 2019
7 years and 9 days ago
Steam Reviews
2 user reviews2 reviews0.0%
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Game contextLatest: IGF Team
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Media
7 itemsAbout the Game
Sort monsters. Then battle them in the order you chose. Open chests for upgrades. Finish the dungeon to gain powerful new swords, chestplates, and amulets.
Find more maps to tougher dungeons. Upgrade your character, combine old items to forge new ones, and finally defeat the Vampire Queen.
That's it. Sort Battle: Dungeon is simple and fun, the kind of game that you will play late into the night.
Hi, I'm Thom Robertson, and I made Sort Battle: Dungeon because I thought that sorting was inherently fun, and I wanted to explore that fun within the context of
a videogame. Putting things in bins; sorting the cups in the cupboard; eating all the red jellybeans first. These are sorting behaviors we all do, generally speaking.
I wanted to see if it was "videogame" fun, and I had a vision in my head of an array of monsters that the player could drag and sort. So I built a prototype, and
my first few testers were very pleased, so I proceeded to make this game.
Find more maps to tougher dungeons. Upgrade your character, combine old items to forge new ones, and finally defeat the Vampire Queen.
That's it. Sort Battle: Dungeon is simple and fun, the kind of game that you will play late into the night.
Hi, I'm Thom Robertson, and I made Sort Battle: Dungeon because I thought that sorting was inherently fun, and I wanted to explore that fun within the context of
a videogame. Putting things in bins; sorting the cups in the cupboard; eating all the red jellybeans first. These are sorting behaviors we all do, generally speaking.
I wanted to see if it was "videogame" fun, and I had a vision in my head of an array of monsters that the player could drag and sort. So I built a prototype, and
my first few testers were very pleased, so I proceeded to make this game.