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Sorry for Intruding

YOUR MISSION : Intrude upon a randomly generated high security research facility. Don't make a sound, don't be seen, maximise stealth! Use handy gadgets to sneak in, bypass guards, find the key, unlock the machines and defeat the boss! Don’t get captured! The fate of the world depends on you!

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Search Google: Who developed Sorry for Intruding?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Sorry for Intruding?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Sorry for Intruding self-published or published by Dercetech SRL and Studio DynoStorm?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Sorry for Intruding and Dercetech SRL and Studio DynoStorm funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Sorry for Intruding and Dercetech SRL and Studio DynoStorm?Creative controlWho appears to retain creative control of the game.
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About the Game

Infiltrate a high security shadowy facility that rearranges itself every time you enter! Stealth is your best friend. weapons exist, but smart tools and sneaky planning will work to your advantage too! Scout the vents, observe patrols, find the key, and reach the elevator undetected.

🧰 FEATURES

🥷 Flexible stealth system
Run, sneak, roll and crawl around. Learn patrol routes, avoid cameras, and master the environment.

🧃 Use Gadgets, Unlock more Gadgets!
Use screwdrivers, toy robots, bananas, and bottles to distract, stun, or slip past guards.
Guns are rare. Everyone beware!

🔁 Randomly generated layouts
Hand-designed rooms are shuffled into a fresh floorplan every run, forcing new routes and strategies.

🕳 Ventilation system
Unlock ducts to peek into rooms, plan ambushes, and fast-travel — if you find the right tools!

🧠 Combo-driven creativity
Drink water → throw bottle. Eat banana → leave peel → watch guard slip. Nearly everything has a use if you're clever.

🔑 Classic infiltration loop
Find the key. Unlock the exit. Reach the lift. Quietly, if you can. Quickly, if you must.

🧪 THE LAB ISN’T RIGHT

Strange figures float in containment. Lights flicker where no one walks.
Careful — this place isn't like anything you've encountered before.
You could go in loud — but this place has ears.
Better to sneak. Better to think. Better to vanish.
Because if they catch you?

You’d better be...

SORRY FOR INTRUDING!