indiegame.fan
SORE header art

SORE

Mystical puzzle quest game in a gloomy minimalism style will tell you a story of a person who's got himself into a camera, and from which there is no way out it seems. Experimental gameplay diluted with a pinch of a philosophy, that's what SORE is.

Steam Page
Release
October 5, 2017
8 years and 302 days ago
Steam Reviews
Mixed351 reviews66.4%

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 13, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 13, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 13, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is SORE and Bazitov Mikhail funded?FundingThe known source of funding behind the game.
Updated: Jul 13, 2026Creative controlWho appears to retain creative control of the game.
Updated: Jul 13, 2026Release statusWhether and how the game has been released.

Media

6 items

About the Game


"Sometimes I remember things that didn’t happen, does it happen to you?"

Mystical puzzle quest game in a gloomy minimalism style will tell you a story of a person who's got himself into a camera, and from which there is no way out it seems. Experimental gameplay diluted with a pinch of a philosophy, that's what SORE is.

The game gives the following opportunities:

  • To think over objectivity of player's actions aiming at achieving the desired.
  • To live through the pain of accepting the inevitable reality which finally will grant freedom.
  • To understand an importance of inner human freedom in common life.
  • To try a chaotic cocktail of an experimental gameplay, a quest and a gloomy atmosphere which provides a fake chance.
  • To feel the "five steps of acceptance" by yourself.
  • To fail with seeking out the ending you want but find it's brother which has to be accepted.
  • To find a symbolism there where it is not.
  • Not to find a symbolism there where it is.
  • To dive into melancholy.
  • To imagine your plotting in which you will believe.
  • To recall that what was forgotten.