indiegame.fan
Sons of the Arena: Pollice Verso header art

Sons of the Arena: Pollice Verso

Train gladiators. Manage your ludus. Send them to the sand to fight, win, and bleed. Turn-based hex tactics where stamina, formations, and four classes — Swordsman, Spearman, Archer, Mace Fighter — decide every match. Permadeath makes every loss final.

Steam Page
Developer
Publisher
Release
Coming Soon
Steam Reviews
No reviews yet

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Sons of the Arena: Pollice Verso?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Sons of the Arena: Pollice Verso?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Sons of the Arena: Pollice Verso self-published or published by Ruby Coconut?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Sons of the Arena: Pollice Verso and Ruby Coconut funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Sons of the Arena: Pollice Verso and Ruby Coconut?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Sons of the Arena: Pollice Verso?Release statusWhether and how the game has been released.

Media

7 items

About the Game

Sons of the Arena is a turn-based tactical game where you run a gladiator school in a brutal world inspired by Ancient Rome. Buy fighters at the slave market, equip them, train them in real combat — and watch them grow or die.

Hex-based tactical combat

Battles play out on a hex arena in the tradition of classic turn-based strategy. Position is everything: facing, flanking, line of sight, terrain, and zones of control shape every turn. There are no resurrections — when a gladiator falls, his gear goes back to the armory and his name to the wall of remembrance.

Four classes, real choices

Recruits start as basic gladiators and specialize at level 2 based on their weapon:

  • Swordsman — master of counterattacks, high parry, lethal in single combat.

  • Spearman — long reach, shield-wall formations, "Push" skill to break enemy lines.

  • Archer — covers the whole arena, area volleys, no zone of control.

  • Mace Fighter — crushes armor, +50% damage against targets shielded by allies.

Stamina, formations, perks

Every action costs stamina: a tired fighter hits softer and misses more often. The enemy AI uses real formations — shield walls, wolf-pack flanks, archer screens — so the same skirmish never plays out the same way twice. Level-up perks let you specialize each fighter: "Last Stand," "Spear Wall," "Quick Shot," "Battle Cry."

Run your ludus

Between fights you manage the school: build barracks, infirmary, smithy, and quarry; hire workers and healers; feed your fighters — or watch them weaken. Wounds heal in real days. Money is always tight.

Pre-alpha — in active development

The game is in active development. Wishlist it to be notified when the demo drops.