indiegame.fan
Song of Morus: Limbo Express header art

Song of Morus: Limbo Express

Third-Person On-Rail Shoot 'em up, where a young Taoist priestess and a deity of Death escort a spiritual train through the underworld. Nonlinear space, physics-defying action, and relentless speed await.

Steam Page
Release
Coming Soon
Steam Reviews
No reviews yet

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 10, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 10, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 10, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Song of Morus: Limbo Express and Night Chill Studio funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Song of Morus: Limbo Express and Night Chill Studio?Creative controlWho appears to retain creative control of the game.
Updated: Jul 10, 2026Release statusWhether and how the game has been released.

Media

6 items

About the Game

"Song of Morus: Limbo Express" is a motion-packed non-linear third-person shooter set on a ghost train racing through the underworld. You have to spider-walk across the curved surface of a flying train as it twists like a rollercoaster through limbo. And you have to shoot enemies, and you have to dodge their bullets, and you have to avoid deadly obstacles on the tracks.
Easy, right? Or are you getting motion sickness already?

Story

Our protagonist Wong Chung Song is a Taoist priestess. Under the deity of death, Song and her friends are tasked with escorting a ghost train that transports the deceaseds and joss paper offerings between realms. But not everyone wants the train to reach its destination. Strange figures are interrupting the railway for their own reasons. Some are very insisting and would challenge you again and again. Why do they want to interrupt? For a seat in the train? For the prizes and properties? Or others?

TL;DR, go to interesting places, meet interesting people, and shoot them.

Motion Transcendence

Most action games send effort to avoid motion intensity in hope of serving the majorities. In other words, they never offer the excitment that you probably can handle and enjoy. This one ,however, embraces it. My game will guide you to skim the edge of motion transcendence, with bite-sized game levels and calm learning curve. You don't need to play all levels at once and you can always retry in any time.

Fear Not.

Hong Kong Culture

The game is bringing you to deepest local culture of Hong Kong. Why a ghost train? Because we have rons of ghost station urban legends. Why are there pink skin children as passengers? They are made of joss paper, and parts of the offering. Each level draws inspiration from local folklore, religion, and urban myths. You can learn it if you are interested, as there are fun facts for you to unlock.

If you are not interested, just shoot the moving things. That's also fine for me.