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Song of Larithea

Larithea is a cozy anime RPG about friendship, trust, revenge, and finding your way back from the darkness. A team of young mages, sent out into the world. Each of them has their own road ahead. Others have walked it before. Few found their way back.

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Search Google: Who developed Song of Larithea?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Song of Larithea?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Song of Larithea self-published or published by DropbearLabs?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Song of Larithea and DropbearLabs funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Song of Larithea and Inga Pflaumer?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Song of Larithea?Release statusWhether and how the game has been released.

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About the Game

Larithea is a cozy anime RPG about friendship, trust, revenge, and finding

your way back from the darkness. A team of young mages is sent out into the

world — each of them with their own road ahead. Others have walked it before. Few

found their way back.

Meet the team

  • Maya — the heart of the party. A caring healer, the steady hand who holds everyone together.

  • Tara — fast, fierce, and direct. She acts before others have finished thinking, and rarely apologizes for it.

  • Nell — throws himself into every situation with open-eyed enthusiasm, even when the danger is real and closing in fast.

  • Grey — outspoken and razor-sharp. Joins early and quickly becomes the one everyone turns to when things get complicated.

  • Dart — self-contained, careful, harder to read than the others.

Build your spells

Craft your own spells from the materials you gather — combine sigils to make the

attacks and support your team runs on.

Lead the team

Turn-based encounters on a grid. Place your spells, plan your positions, watch

the fight unfold.

The world

Something is off at the edge of the desert. Strange lights, old spells waking up,

water gone from where it always was. Ormron sits at the border of a Veil no one

crosses — and whatever's stirring out there was buried a long time ago, on

purpose.

In this chapter

  • A five-member party, each with their own school of magic

  • Spell crafting from sigils

  • Dozens of turn-based battles across a branching path through the Ormron desert

  • A story told in chapters, released one at a time