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Somnium Shore

A challenging, 2D Platform Adventure game where all level mechanics can change if you don't stay balanced. Help Ethan to grow up and leave his roots in order to pursue his dreams, find clues about his past and fight against your nightmares in your journey to the Somnium Shore!

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Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 13, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 16, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 16, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Somnium Shore and Rodrigo Pelegrini R. funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Somnium Shore and Rodrigo Pelegrini R.?Creative controlWho appears to retain creative control of the game.
Updated: Jul 16, 2026Release statusWhether and how the game has been released.

Media

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About the Game

Ethan never really wanted to grow up, even though he always tried to hide this from himself. While going on a trip to pursue his dreams, he woke up in a strange world. A mysterious person gave him a weird stone that apparently shows how balanced you feel. Unbalance brings change to the levels so be cautious. Find clues about his past, go through obstacles, fight against your nightmares and use your abilities to help Ethan to leave his roots and grow up, uncovering the mysteries about the Somnium Shore!

Key Features:

  • In the making by a solo developer.
  • An adventure game focused on platforming, mechanics, narrative, and combat.
  • Kill enemies to gather totems, get rewarded with special abilities.
  • Watch out for your Balance Stone or your levels will change mechanics.
  • Various uncovered secrets and collectibles to guide you through this mysterious world.
  • Supports a community translation system.
  • By now the goal in the development is to have at least 200 challenging screens for you to advance, improve and explore.