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Somnia header art

Somnia

A fast platformer about flow, momentum, and losing yourself in dream worlds that don’t want you to leave.

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Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Somnia?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Somnia?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Somnia self-published or published by Shirohana Studios?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Somnia and Shirohana Studios funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Somnia and Azazel McCloud?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Somnia?Release statusWhether and how the game has been released.

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About the Game

Somnia is an acrobatic platformer about escaping a miserable life through dream worlds that start to turn against you.

Jump, dive, slide, vault, and swing through fast, open spaces built around fluid movement. You can move carefully, or push forward and carry your momentum through your dreams.

You play as Sarah. Most nights end the same way - drinking, taking whatever she can, and passing out.

Sleep is the only escape

In her dreams, everything opens up. Each level is built to be moved through, letting you find your own path as you go.

But the deeper you go, the less stable it becomes.

What starts calm turns faster, more chaotic, and harder to trust. The levels shift, the rules change, and the way you move through them starts to fall apart.

A demon is behind it.

It feeds off what Sarah is doing to herself, shaping these dreams to keep her there. The longer she stays, the stronger it gets - and it wants her there long enough to take her place.

And getting out isn’t as simple as waking up.