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Sometimes to Deal with the Difficulty of Being Alive, I Need to Believe There Is a Possibility That Life Is Not Real. header art

Sometimes to Deal with the Difficulty of Being Alive, I Need to Believe There Is a Possibility That Life Is Not Real.

Wander through a shifting simulation that feels both tragic and hilarious. Observe, interact, or simply exist as the world reshapes around you — a meditative, overstimulated reflection on what it means to keep going when everything’s falling apart.

Steam Page
Publisher
Release
May 22, 2019
7 years and 74 days ago
Steam Reviews
Very Positive119 reviews87.4%

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Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
Akupara Games meets the large-publisher game and partner thresholds.
Search Google: Is Sometimes to Deal with the Difficulty of Being Alive, I Need to Believe There Is a Possibility That Life Is Not Real. self-published or published by Akupara Games?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Sometimes to Deal with the Difficulty of Being Alive, I Need to Believe There Is a Possibility That Life Is Not Real. and Akupara Games funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Sometimes to Deal with the Difficulty of Being Alive, I Need to Believe There Is a Possibility That Life Is Not Real. and Jeremy Couillard and Ireneo Mercado?Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.
Akupara Games is listed as a separate publisher for this release.

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About the Game

Wander through a shifting simulation that feels both tragic and hilarious. Observe, interact, or simply exist as the world reshapes around you — a meditative, overstimulated reflection on what it means to keep going when everything’s falling apart.

Part video game, part art installation, Sometimes to Deal With the Difficulty of Being Alive… is an interactive loop of coping mechanisms — a place where despair and delight blur into the same texture. You’re not given objectives, just a living space that responds to your presence, your stillness, your curiosity.

Every moment feels absurd: NPCs that sing about heartbreak in glitch-voice harmonies, battlefields that double as therapy sessions, color palettes that shift with your emotional temperature. It’s overstimulation as catharsis — the act of being overwhelmed as a kind of peace.

In the end, it’s not about survival. It’s about resonance. A digital hum that reminds you you’re still here — and somehow, that’s enough.