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Some Jello and a Hard Place header art

Some Jello and a Hard Place

Worlds hardest game? You'll just have to find out yourself.

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Release
November 12, 2024
1 year and 263 days ago
Steam Reviews
2 user reviews2 reviews100.0%

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Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Some Jello and a Hard Place?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Some Jello and a Hard Place?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Some Jello and a Hard Place self-published or published by Oatea?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Some Jello and a Hard Place and Oatea funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Some Jello and a Hard Place and Orin T?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Some Jello and a Hard Place?Release statusWhether and how the game has been released.

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About the Game

Mild Epilepsy Warning.

Overview:

Some Jello and a Hard Place is about getting your Jello cube to the top of an obstacle course style map. The catch? While on paper this act seems simple, actually attempting to carry out these actions can prove to be... really excruciatingly difficult. As you ascend, the fear of falling grows more prevalent. The lava that burns all of your progress becomes more noticeable too. But will you give up? Will you let this game best you? You can only find out for $3.

Controls:

Two Jump buttons, Left and Right. The 4 control system will work on all re-programmable button pads, Xbox One Controllers (PS Controllers not tested yet), and Keyboards. The controls are simple to pick up, easy to master, and have just the right amount of jank. Since the controls are so simple: they are easily accessible to anyone with mobility disabilities.

Levels:

Each level start off simple enough, but doesn't stay that way. Every level gets exponentially harder as you ascend. With every jump, hazards seem to close in and keep you anxious. With no checkpoints, you are always one mistake from losing everything. Just because you found a landing patch, doesn't mean you're safe.