indiegame.fan
SOLUM header art

SOLUM

SOLUM is a floating-island factory sandbox. Extract Sol and automate production across an expanding Island-Network. Build networks, route goods, and keep your islands stable against the pull of a collapsed star.

Steam Page
Release
Coming Soon
Steam Reviews
No reviews yet

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed SOLUM?Developer scaleThe operating scale of the game's developer.
Search Google: Who published SOLUM?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is SOLUM self-published or published by Immortal Tea Party?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is SOLUM and Immortal Tea Party funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for SOLUM and Immortal Tea Party?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of SOLUM?Release statusWhether and how the game has been released.

Media

6 items

About the Game

SOLUM is a sandbox factory-builder set on drifting floating islands orbiting a collapsed star. Harvest Sol and tame its energy, and stitch a working ecosystem together before the Island-Network tears itself apart.

Design modular production lines, automate everything.
Every decision pushes the system toward stability… or a beautiful, catastrophic chain reaction.

Build. Automate. Survive the pull.

  • Floating-island factory
    Expand from a single rock to a Island-Network. Claim new islands for space and more Sol deposits, then hold them together with infrastructure.

  • Resource loops with consequence
    Convert Sol and Lum into advanced components. Production creates Lost Sol you’ll have to manage.

  • Logistics that scale
    Relays for local throughput, burst transmitters for island-to-island shipping. Balance cost, reliability, and timing to keep lines saturated.

  • Power & stability
    Spin up Sol Extractors and maintain island integrity under increasing load. Push too hard and you’ll trigger accelarated decent and structural decay.

  • Research & progression
    Unlock new machines, better routing, smarter control, and tools to reshape islands into production hubs.

  • A living sandbox
    Pause, plan, and iterate. Build for elegance or brute-force capacity; the simulation doesn’t care how pretty it is if it works.

Development Status

SOLUM is in active development and currently in closed testing.
The focus right now is core factory gameplay, logistics, and island management.
Additional systems, including combat-adjacent challenges and some special modes, are being explored and will be shared when they’re ready.