indiegame.fan
散修记/Solitary Path: A Cultivator’s Tale header art

散修记/Solitary Path: A Cultivator’s Tale

A pixel-art cultivation life sim where you forge your own path as a rogue cultivator — explore, build, trade, or master lost Mohist machinery across a procedurally generated world. Wishlist on Steam.

Steam Page
Developer
Publisher
Release
Coming Soon
Steam Reviews
No reviews yet

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed 散修记/Solitary Path: A Cultivator’s Tale?Developer scaleThe operating scale of the game's developer.
Search Google: Who published 散修记/Solitary Path: A Cultivator’s Tale?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is 散修记/Solitary Path: A Cultivator’s Tale self-published or published by Lolo Studio?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is 散修记/Solitary Path: A Cultivator’s Tale and Lolo Studio funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for 散修记/Solitary Path: A Cultivator’s Tale and Lolo Studio?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of 散修记/Solitary Path: A Cultivator’s Tale?Release statusWhether and how the game has been released.

Media

5 items

About the Game

**Solitary Path: A Cultivator’s Tale**

*A Life of Freedom in the World of Immortal Cultivation*

2D Pixel Art | Simulation Management | Sandbox Building | Open World | Multiplayer

This is not a story about the “Chosen One.”

You are a rogue cultivator. No master, no backing, no destined path to immortality.

Start in the Human Realm, explore the Nine Realms, build your own cave dwelling, refine pills, cultivate, and interact with the Nine Schools of Thought. You can walk the orthodox path of alchemy, or take the demonic path, ghostly path, mercantile path — or choose none at all, living freely as your own self.

**Your path to cultivation is yours alone.**

---

### Game Features

#### ■ Explore the Nine Realms – Every Playthrough Is a New World

From the gentle Human Realm to the chaotic Archaic Realm, each of the nine regions has its own unique ecology, resources, and visual style. Procedurally generated maps make every playthrough different — where spiritual veins lie, where to build your cave dwelling, which realm opens first — all for you to discover.

#### ■ Freeform Cultivation – No Mandatory Main Quest

Don’t want to refine pills? Go trade. Don’t want to fight? Build instead. Don’t want to cultivate? Just plant spirit herbs and raise spirit beasts at your door. The game never tells you “how you should play.” Orthodox alchemy, demonic poison arts, ghostly yin-zhi, cross-realm trading — every way of living can lead to immortality.

#### ■ The Nine Schools of Thought – More Than NPCs, They Are Living People

The Human Realm hosts nine schools: Yin-Yang School (stargazing and divination), Logicians (puzzle-based trials), Strategists (information brokering and matchmaking), Alchemists (often blowing up their furnaces), Novelists (exchanging stories for clues), Medical School (spell talismans for healing), Military-Yin-Yang School (combat buffs), Eclectics (collect and sell anything), and that almost forgotten ancient school — the Mohist School.

Each school has its own stronghold, a sect leader, internal culture, and daily routines. You can bond deeply with a school to gain exclusive skills and items. They are living people in this world, not just quest boards.

#### ■ Building & Management – Turn Your Cave Dwelling into Home

Start from an empty plot — chop wood, quarry stone, draw blueprints. Pill refining rooms, spirit herb gardens, puppet workshops, scripture pavilions — your cave dwelling is not decoration, but functional architecture. The Mohist path unlocks gear-powered pill furnaces, automated harvesting puppets, and even portable cave dwellings that can be packed up and moved.

#### ■ Mohist Mechanisms – The Deepest Secret of the Nine Realms

This is a once-glorious school now left with only fading remnants. Their mechanical creations are scattered across the Nine Realms — gear-locked wooden boxes, broken puppets that once patrolled, bronze fragments inscribed with “Love All, Harm None.” If you can find the clues and pass the trials, the Mohist School will open a door for you: from mechanism building to exclusive storylines, culminating in the restoration of “Juzi City.” Walking the Mohist path means choosing a different way of cultivation: no direct attacks, no taking sides, and helping those at the bottom. This is true role-playing.

#### ■ You Are Not Alone – Multiplayer Cultivation

Multiplayer launches simultaneously with the official release. Invite friends into your cultivation world — build cave dwellings together, explore secret realms, challenge the Nine Heavens. You can also rent a server to build a cultivation community, becoming neighbors, doing business, and sparring with fellow rogue cultivators. Official national servers are provided, and players can host private servers with custom rules and mods.

---

### World Setting

In ancient times, the Nine Realms were first divided.

The Human Realm is gentle, the Celestial Realm ethereal, the Demonic Realm sinister, the Divine Realm holy, the Demon Beast Realm wild, the Nether Realm ghostly, the Spirit Realm elusive, the Archaic Realm primordial and chaotic.

Above the Nine Realms lie the Nine Heavens — each with its own unique laws and guardians, challengeable only by those who have mastered the Nine Realms and broken through their limits.

The Human Realm hosts the Nine Schools of Thought, each pursuing a different path. Among them, the Mohist School once excelled across all Nine Realms, but suddenly disappeared one day, leaving only scattered mechanical creations. Some say they await a new Juzi; others say they still walk among the crowd, waiting for a certain moment.

And you, a rogue cultivator without master or sect, will start in the Human Realm and step into this world.