
Solicitude Wake-up
Immersive virtual reality horror survival game Solicitude Wake-up takes you to seemingly abandoned research facility. You wake-up in a dark operating room, laying down on operating table. You need to survive and find your way out.
Developer
Publisher
Release
November 9, 2020
5 years and 267 days ago
Steam Reviews
6 user reviews6 reviews33.3%
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Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Media
9 itemsAbout the Game
Solicitude Wake-up takes you to seemingly abandoned research facility. You wake-up in a dark operating room, laying down on operating table. As you start finding your way out from the facility, you start to hear voices coming from other parts of the facility and face all kinds of disturbing things . Your only help is the flashlight, that you found from the room that you woke up, but unfortunately it is running out of batteries.
Solicitude Wake-up tries to imitate the real world interactions as closely as possible, while still maintaining ease enough controls to make the experience smooth. Nearly every object in game is interactable in some way. You can pick up and examine almost any object in game. You really need to carry the flashlight in your hand by keeping grabbing it. Try not to drop the flashlight when you get scared! You need to collect and change the batteries to the flashlight and you need to pick up and use the key cards to the door locks.
Solicitude Wake-up tries to imitate the real world interactions as closely as possible, while still maintaining ease enough controls to make the experience smooth. Nearly every object in game is interactable in some way. You can pick up and examine almost any object in game. You really need to carry the flashlight in your hand by keeping grabbing it. Try not to drop the flashlight when you get scared! You need to collect and change the batteries to the flashlight and you need to pick up and use the key cards to the door locks.