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SolFall header art

SolFall

Retro-Styled Sci-Fi Survival Horror utilizing the power of Unreal Engine 5's Lumen Global Illumination to bounce light around darkly lit environments.

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Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed SolFall?Developer scaleThe operating scale of the game's developer.
Search Google: Who published SolFall?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is SolFall self-published or published by Bazinski Games?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is SolFall and Bazinski Games funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for SolFall and Bazinski Games?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of SolFall?Release statusWhether and how the game has been released.

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About the Game




"Well, I'm glad that worked"
Awaken from cryogenic sleep on a space station running off of auxiliary power.
Is there anyone else here? Someone had to have woken you up...

Retro Style / Modern Twists

SolFall is built with Unreal Engine 5 to deliver a smooth physics-based survival horror puzzle platformer under the guise of a unique pixel art style.

  • Under the hood, Solfall is able to utilize Unreal's Lumen technology to provide unique lighting conditions within this pixelized world.

    Indirect lighting bounces from light sources to help you see what's lurking in the dark!

  • Enjoy a powerful physics engine powering movable obstructing and puzzle-based objects within the station.

  • Kinematics fuel the horrors that lay within deep space.

  • Full 360 degree camera and character motion allows for smooth perspective shifts navigating this top-down tale.