
SOLDA
In AUREX, a city where every citizen's emotions are controlled, you are SOLDA, a rookie special investigator. Armed with an emotion scanner that reads what suspects try to hide, catch the tremor behind every lie, piece the clues together, and uncover the truth.
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Game contextLatest: IGF Team
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6 itemsAbout the Game
A city without emotion. A feeling is the only clue.
In the controlled city of AUREX, emotion has been ruled inefficient — monitored, suppressed, and engineered out of daily life. You are SOLDA, a rookie special investigator of the Central Order Department. Your only edge is an emotion scanner that visualizes the feelings people are trained to hide. In a city that erased emotion, the smallest tremor becomes the loudest clue.SOLDA is a story-rich sci-fi mystery visual novel about investigating crimes — and confronting what it means to feel at all.
How you play
- Investigate the scene — Explore crime scenes point-and-click style, examine objects, and collect evidence.
- Interrogate with the emotion scanner — Scan suspects in real time. Anger burns red, joy glows amber, and a lie can never hold still. Catch the moment a statement and a feeling don't match.
- Build your hypothesis — Combine clues and testimony on an AR investigation interface to reconstruct how the crime happened and who is responsible.
- Accuse and decide — Confront the culprit with the evidence you trust. What you reveal — and what you bury — leads to multiple endings.
Features
- A noir sci-fi detective visual novel with a hand-crafted, brutalist art style
- A unique emotion-reading mechanic at the heart of every interrogation
- A clue-combination and hypothesis system that rewards careful deduction
- Multiple endings shaped by your conclusions and choices
- An episodic mystery — beginning with the prologue case of a loan shark's assault and robbery
- A cast of suspects, each with their own motives and secrets