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Snailium

Play as a snail in Snailium, a calm exploration game with a sci-fi twist. Traverse atmospheric environments, collect unique items, and discover new areas in search for the rare, undiscovered element - Snalium.

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Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Snailium?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Snailium?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Snailium self-published or published by NerdySnail?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Snailium and NerdySnail funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Snailium and NerdySnail?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Snailium?Release statusWhether and how the game has been released.

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About the Game

Play as a snail in Snailium, a calm exploration game with a sci-fi twist. Traverse atmospheric environments, collect unique items, and discover new areas in search for the rare, undiscovered element - Snalium.

Explore Ethereal Stylized Environments

Each biome and map has been designed to give an interesting and unique experience to players with a stylized, sci-fi style.  

Collect and Use Items

Find and collect items around the world to gain new abilities. Each item has been inspired by real-life purposes for a snail.

Calming, Casual Gameplay

With no forced combat or encounters with enemies, players can enjoy a relaxing, enjoyable experience with Snailum

Decide How You Want to Play

Whether you enjoy playing at a fast pace or taking your time, Snailium can be played however the player wishes. Nothing is forced and it is up to player to decide what they want to do. No matter what they decide, there is still plenty to enjoy.

Completely Handmade

I developed Snailium with a challenge for myself - make every single asset for the game from scratch. This includes the models, code (within the engine), the textures, materials, sound FX, music, art, etc...  I truly enjoyed this first experience in game development and have learned so much.