
SMASHMAK
SMASHMAK is a roguelike brawler inspired by Risk Of Rain 2 and PS1 aesthetic, but with a brutal twist: every skill you unlock is tied to your combo counter. Your flow isn’t just for show—it is your power.
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Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
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7 itemsAbout the Game
COMBOS ARE EVERYTHING
The Combo Counter is the core mechanic of SMASHMAK — every strike you land builds it higher. Instead of just being a score, the counter directly unlocks skills, triggers abilities, and powers up your entire build. Without combos, your skills don’t reach their full potential, making the counter the difference between surviving and completely dominating the battlefield.
COLLECT CARDS AND SKILLS
The slot machine system makes every run unpredictable — you never know which skills you’ll pull. That randomness forces you to adapt on the fly, mixing new abilities with your combo style instead of repeating the same build. The result? Every run feels unique, and sometimes the wildest random rolls create the most insane, one-of-a-kind moves you’d never plan for.
DEFEAT YOUR OPPONENTS
In a brutal cyberpunk future, humans pit their most advanced robots against endless trials to see which design can survive. You are one of those robots — rebuilt after every failure, forced to spin the slot machine of skills, adapt your build, and prove you’re the ultimate survivor.
What About COOP?
Right now, SMASHMAK is built as a pure single-player experience, but COOP is something I’m seriously considering. If the demo does well, it’s very likely that in the future you’ll be able to chain insane combos together with a friend.