
Small Kingdoms Prologue
Rule a small fantasy kingdom and conquer your rival as you build up your cities and armies on the world map and command your troops on the battlefield. Small Kingdoms is a streamlined grand strategy and real-time strategy game, the Small Kingdoms Prologue is a free introductory campaign
Does this feel indie?
Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher. | ||
Updated: Jul 14, 2026Publisher statusHow the game's publishing relationship is classified. | ||
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game. | ||
Updated: Jul 14, 2026Release statusWhether and how the game has been released. |
Media
6 itemsAbout the Game
Rule a small fantasy kingdom and conquer your rival as you build up your cities and armies on the world map and command your troops on the battlefield
Small Kingdoms is a streamlined grand strategy and real-time strategy game, the Small Kingdoms Prologue is a free introductory version to the full game with a single campaign and a smaller number of buildings and units

The Prologue comes with a single campaign map which is a small world consisting of several islands with 2 playable kingdoms and each kingdom having 3 cities. The main game allows more kingdoms and cities on procedurally generated campaign maps

In the Prologue the two kingdoms are very much alike. In the main game, you choose to play as one of several kingdoms that each has their own set of islands and cities. The main kingdoms all have similar unit types, but each has their own unique flavour, with strengths and weaknesses for you to use strategically

Build up your cities by constructing buildings, gathering resources and training units for your garrison from the world map. Will your cities be economic powerhouses producing loads of resources? Or will they be military training camps designed to get a variety of new units into your armies?

Train units for your armies on the world map, then send them into battle and command them on the battlefield to achieve victory in siege and field combat. Will you build a balanced army capable of engaging in close quarters or at a distance? Or will you focus on ranged units to strike down the enemy from afar?