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Slimes and Arrows

Slimes and Arrows is a mix of archery and auto-battler strategy. Fight waves of slimes, upgrade your build, and create powerful synergies.

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Release
May 1, 2026
92 days ago
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About the Game

About This Game

Slimes and Arrows is a hybrid of archery combat and auto-battler strategy. Clear waves of slimes, build powerful item synergies, and push through increasingly difficult levels.

Choose your character, whether it’s an archer, a warrior, or a mage. Each one directly shapes your run by influencing which items appear, leading to distinct builds and playstyles.

Gameplay

Slimes continuously spawn, and each level challenges you to eliminate a target number before time runs out.

Enemies don’t overwhelm you through damage, but through pressure and pacing. Efficient clearing and smart targeting are key to progressing.

Items are the core of your power. You acquire them in multiple ways:

  • periodic item selection screens

  • enemy drops

  • special recycler slime that grants a random item from any class

Reaching new levels unlocks additional slime types and expands the item pool, increasing both difficulty and build variety.

Coins earned during runs are used after the run in a persistent upgrade tree, allowing you to grow stronger over time and refine future builds.

Features

  • Character-Driven Item Pools
    Each character influences which items appear, shaping your strategy every run.

  • Multi-Source Item System
    Gain items through choices, drops, and recycler slimes(don't gamba all your items dude) that can break class rules with fully random rewards.

  • Archery
    Deliberate, high-damage shots or fast, spammy playstyle.

  • Auto-Battler Style Synergies
    Combine items to create scaling builds that evolve as the run progresses.

  • Backpack / Inventory Management
    Optimize limited space to maximize your build’s effectiveness.

  • Level-Based Progression
    Eliminate enough slimes before time runs out to unlock new enemies and items.

  • Persistent Upgrade Tree
    Spend earned coins between runs to strengthen future attempts.