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Slice of Sea header art

Slice of Sea

Slice of Sea is a peaceful adventure and puzzle game. You play as Seaweed, a sea creature clearly out of their element. Explore desolate world of dust, all hand-drawn on paper in unique art style. Collect items, solve puzzles and lead Seaweed back home to the sea.

Steam Page
Release
November 11, 2021
4 years and 265 days ago
Steam Reviews
Very Positive619 reviews90.3%

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Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 10, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 15, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 15, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Slice of Sea and Mateusz Skutnik funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Slice of Sea and Mateusz Skutnik?Creative controlWho appears to retain creative control of the game.
Updated: Jul 10, 2026Release statusWhether and how the game has been released.

Media

12 items

About the Game

Meet the Seaweed:

Slice of Sea is a a peaceful adventure and puzzle game. You play as Seaweed, a sea creature in a metal armor clearly out of their element, as you find yourself at the beginning of the game in desolate mountains with no sea in sight.

World:

This is the world of Daymare. Most of structures you'll find are abandoned. Entropy has set deep within its walls and it seems that as native inhabitants left long time ago, completely new menagerie was ready to settle in.

Story:

Seaweed desperately needs to get back home, to the sea. There's a desert in between him and the shore. It's up to you to help him.

Puzzles:

Seaweed's armor has legs, but no arms. That means that while you traverse this world by walking as Seaweed, he's counting on you, the overseeing omnipotent witness to solve all puzzles. Use keyboard to move around and mouse to interact with surroundings.

Graphics:

Entire game was hand-drawn with ink on paper, which gives very specific character to all locations and creatures. There's nothing auto-generated nor procedural. Each location was thoughtfully designed. Stylized drawings give the game its eerie atmosphere.

Music:

Ambient music was created by Thumpmonks and main theme song written and performed by Cat Jahnke.