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Slay the Horde

This game is an attempt at combining horde survival with a roguelike deckbuilder card game. Unfortunately, the result is a rather generic fantasy chaos generator.

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Search Google: Who developed Slay the Horde?Developer scaleThe operating scale of the game's developer.
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About the Game

Slay the Horde is a horde survival roguelike deckbuilder about being a wizard in the most aggressively generic fantasy world possible. Goblins attack you. Ogres attack you. Bigger goblins eventually attack you. You respond by casting spells you randomly find along the way because apparently that is what all games are now.

Player takes the role of a generic fantasy mage who is trying to survive long enough to become slightly less generic. Survival hinges not only on moving out of danger and killing thousands of enemies, but more crucially on assembling an increasingly questionable build from spells, perks, upgrades, elemental effects, and whatever other systems were deemed necessary.

Features:

  • hordes

  • slaying

  • cards

  • mana

  • goblins with unclear motivation

  • spells that probably should not stack this much

  • elemental status effects

  • roguelike upgrades

  • questionable balance decisions

  • an attempt to turn lack of originality into a feature

What can you do in this game?

  • cast the mandatory fireball

  • freeze a goblin, then feel nothing

  • summon undead minions and pretend this is still heroic

  • create a build so broken it becomes a personality

  • turn a simple spell into an unreadable chain reaction

  • slay the horde