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SlapGains

Train in a neon gym, walk into the arena, slap your way through five leagues. Every rep is on the beat, every slap counts. Your body visibly grows with you: thicker arms, broader shoulders, stronger legs, depending on what you train. Bronze to Diamond. One hit decides it.

Release
August 25, 2026
67 days ago
Steam Reviews
Awaiting reviews
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Game contextLatest: IGF Team
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Latest Contributor: IGF TeamEdit notes
Search Google: Who developed SlapGains?Developer scaleThe operating scale of the game's developer.
Search Google: Who published SlapGains?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is SlapGains self-published or published by OverLKD Studio?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is SlapGains and OverLKD Studio funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for SlapGains and OverLKD Studio?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of SlapGains?Release statusWhether and how the game has been released.

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About the Game

Swinging is easy. Landing it isn't.

SlapGains is a power-slap duel against the clock. Two figures, one podium, arm's length apart. First one to wobble loses. There is no block button. You read the wind-up, commit to blocking or rolling with it, and live with the choice.

The body is the stat sheet.

There are no skill points to spend. There are machines. Train power and your upper arms thicken and your shoulders widen. Train legs and you stand your ground longer. You read your progress off the figure, not off a number.

Five leagues, a ranking that means something.

Bronze, Silver, Gold, Platinum, Diamond, twenty rungs in all. Your points run through a dedicated server and out to the Steam leaderboard from there. Everyone above you got there by playing. And the trophy wall in your gym fills up with what you actually earned.

All one room.

No loading screen between training and fighting. The gym, the hallway and the arena are a single place you walk through.

  • Four training machines, each with its own rhythm minigame

  • Duels with wind-ups, feints, blocks, rolls and counters

  • Slow-motion replay when a slap really lands

  • Visible muscle growth, per body region

  • Five leagues, twenty rungs, server-verified leaderboards

  • Eight languages

  • Full controller support

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