...INDIE

Developer
Publisher
Release
August 28, 2026
38 days ago
Steam Reviews
5 user reviews5 reviews100.0%
Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher. | ||
Updated: Jul 14, 2026Publisher statusHow the game's publishing relationship is classified. | ||
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game. | ||
Updated: Jul 14, 2026Release statusWhether and how the game has been released. |
Media
6 itemsAbout the Game
Originally developed in a few weeks for a game jam, Skyland is the result of one solo developer's years-long attempt to create a gameboy advance game. In this gorgeous FTL-inspired tactical RTS, you and your crew must take command of a flying castle, and defend it from sky pirates while fighting enemies of increasing difficulty.
Once only available as a GBA rom, Skyland is now on steam as a free download for Windows!
Key features:
* Complex strategic gameplay - Construct additions to your castle, build new weapons and defenses, give orders to your crew, chose weapon targets.
* Play at your own pace - Pause the game at any time to consider new strategies. You may also speed up, slow down, and even rewind levels!
* Randomized encounters - Encounters occur unexpectedly, and many enemy castle layouts are procedurally generated. No two playthroughs will be exactly alike!
Once only available as a GBA rom, Skyland is now on steam as a free download for Windows!
Key features:
* Complex strategic gameplay - Construct additions to your castle, build new weapons and defenses, give orders to your crew, chose weapon targets.
* Play at your own pace - Pause the game at any time to consider new strategies. You may also speed up, slow down, and even rewind levels!
* Randomized encounters - Encounters occur unexpectedly, and many enemy castle layouts are procedurally generated. No two playthroughs will be exactly alike!
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