indiegame.fan
Skybreaker: Rebuild Protocol header art

Skybreaker: Rebuild Protocol

A chaotic sandbox destruction simulator where you summon meteors, lightning, fire, tornadoes, and more to tear apart a reactive city while stick figure builders struggle to survive and rebuild. Create devastation, trigger shockwaves, and push the simulation to its limits.

Steam Page
Developer
Publisher
Release
March 18, 2026
136 days ago
Steam Reviews
Positive21 reviews90.5%

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 14, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Skybreaker: Rebuild Protocol and NirNova98 funded?FundingThe known source of funding behind the game.
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.

Media

10 items

About the Game

Active Development Notice

Skybreaker: Rebuild Protocol is still in active development. The game is playable and available now, but more content, polish, fixes, balance changes, and community-driven improvements will continue to be added over time.

Overview

Skybreaker: Rebuild Protocol is a chaotic sandbox destruction game where you unleash catastrophic forces from the sky while stick figure survivors desperately try to rebuild and endure.

Summon meteors, lightning, fire, tornadoes, cluster bombs, phosphorus bombs, fireworks, vines, and more to come. Watch cities crumble, structures collapse piece by piece, and tiny builders fight back against overwhelming destruction.

This project started as a hobby experiment by a solo developer who simply wanted to build something fun, reactive, and alive. Now it is growing into a community-driven sandbox where destruction meets resilience.

If you enjoy physics-based chaos, dynamic environments, and watching systems collide in unexpected ways, you are in the right place.

What You Can Do

  • Call down meteors by dragging across the sky, the longer the drag, the stronger the impact

  • Generate shockwaves that damage buildings and push characters away

  • Strike with lightning and ignite fires that spread across structures

  • Spawn tornadoes that tear through the city

  • Use destructive tools like cluster bombs, phosphorus bombs, fireworks, and vines

  • Watch buildings collapse into debris

  • See stick people rebuild, react, dance, panic, and attempt to survive

  • Unlock tools, worlds, achievements, and hidden secrets as you progress

  • Keep your progress with Steam Cloud support

  • Adjust settings like resolution, world color tone, UI scale, and more

Every action you take changes the world. The city is not static. It responds, breaks, burns, rebuilds, and evolves.

Core Idea

This game is about contrast.

You are the force of chaos.
They are the force of persistence.

You destroy.
They rebuild.

There is no traditional win condition, The fun comes from experimentation, pushing systems to their limits, unlocking new ways to cause destruction, and watching unexpected behavior unfold.

It is part sandbox, part physics playground, and part evolving simulation.

Built by a Hobbyist, Growing with the Community

Skybreaker: Rebuild Protocol is a solo-developed passion project and my first full game release.

I work full time in a completely different industry, and this project is built during evenings, weekends, and any free time I can find. Development will not move at the speed of a large studio, but it will move forward. I am committed to improving the game step by step.

This game exists because I love building systems and seeing what happens when they interact.

The long-term goal is to grow Skybreaker together with the community.

Planned direction includes:

  • More disasters and environmental effects

  • More achievements and hidden secrets

  • Community-suggested features

  • More polish, more chaos, and more life

Your feedback will directly shape where this goes.