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Sker: The Bleeding Veil

Evade Sister Gwenllian and her ritual-bound orphans as you use sound to explore, solve harmonic puzzles and survive blind stalkers that hunt by hearing. Sker: The Bleeding Veil is a first-person, stealth-focused survival horror set in the Sker universe.

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Search Google: Who developed Sker: The Bleeding Veil?Developer scaleThe operating scale of the game's developer.
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Search Google: Is Sker: The Bleeding Veil self-published or published by Wales Interactive?Publisher statusHow the game's publishing relationship is classified.
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Search Google: Who controls the creative direction and IP for Sker: The Bleeding Veil and Stormind Games and Wales Interactive?Creative controlWho appears to retain creative control of the game.
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About the Game

Evade Sister Gwenllian and her ritual-bound orphans as you use sound to explore, solve harmonic puzzles and survive blind stalkers that hunt by hearing. Sker: The Bleeding Veil is a first-person, stealth-focused survival horror set in the Sker universe.

A NEW STORY IN THE SKER UNIVERSE

Set in 1924, after the Great War and the events at Sker Hotel, The Bleeding Veil follows Gareth Morgan as he searches for his younger sister Elin and returns to the orphanage they knew as children. Sister Gwenllian, once responsible for the children in her care, has brought the former orphans back together around a belief rooted in the Siren's Song. Explore what remains of their childhood home and uncover what has taken place there in the years since Gareth left.

THE LISTENERS

Blinded under Sister Gwenllian’s care, the Listeners hunt by hearing, investigating suspicious sounds, searching nearby rooms and even listening at hiding places when they think you are close. The old orphanage carries sound easily, and broken glass, a cough or a badly timed movement can be enough to draw their attention.

USE SOUND TO SURVIVE

Silence can be your greatest ally. Hold your breath as Listeners pass close by, choose quieter routes when you can, and use noise to mask your movement or draw attention elsewhere. Decide when to stay hidden, when to move, and when being heard is worth the risk.

HARMONIC TOOLS

Tuning Forks allow Gareth to interact with the environment, while the wind-up Carillon uses interchangeable cylinders with different effects on those pursuing him. Its melodies can stun, disorient or manipulate certain enemies, offering a brief chance to move unnoticed or escape. Choose when to move, when to make noise and when to remain completely still.

Developed by Wales Interactive (Maid of Sker, Sker Ritual, Dead Reset) and Stormind Games (Remothered trilogy).

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