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Skeleseller

You're a skeleton shopkeep who hires adventurers to collect loot for you after your untimely demise. Send adventurers into battle, sell what they find, and build up your town in this laid-back idle game!

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Developer
Publisher
Release
March 17, 2026
138 days ago
Steam Reviews
Very Positive409 reviews92.2%

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Latest Contributor: IGF TeamEdit notes
Updated: Jul 16, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 16, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 16, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Skeleseller and Xtonomous funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Skeleseller and Xtonomous?Creative controlWho appears to retain creative control of the game.
Updated: Jul 16, 2026Release statusWhether and how the game has been released.

Media

7 items

About the Game

Story

Your dream was to be an adventurer. You were out questing one day when you encountered a poisonous snake. You won the fight handily, but the poison started wearing you down. You headed to the nearest town, but with no antidote actually there for sale, you died.

You come back as a skeleton. You decide that your fate should never beset another adventurer. Unfortunately, with your adventuring career behind you, you need to recruit others to gather loot for you. Hire adventurers, send them into battle, acquire loot, and SELL, SELL, SELL! đź’¸ Use the gold you get to upgrade your town and adventurers.

Gameplay

Skeleseller is laid-back and casual:

  • There's nothing to rush you in the game, so take things at your own pace.

  • Experiment! You can change adventurer skills for free.

Skeleseller also bucks the trends of traditional idle games:

  • Finite gameplay: you won't be waiting for hours or days to unlock the next big upgrade! The demo contains ~20-30 minutes of gameplay. The full game has ~5 hours for Story Mode and another ~5 hours for an extra mode that you can unlock. 🤫

  • No scientific notation needed—numbers stay within the realm of human understandability.

  • No systems just for the sake of them: prestige/ascensions, experience points, and equipment are eschewed in favor of mechanics crafted for Skeleseller's design philosophy: keep the game fun and casual.

While most of the game is automated, you'll perform high-level actions like:

  • Hiring adventurers, forming parties with them, and choosing where they'll battle

  • Leveling up adventurers and choosing their skills

  • Prioritizing how you want to develop and upgrade your town

  • Helping out occasionally—stock shops or harvest crops manually to speed things up