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Sixty Four header art

Sixty Four

Dive into the world of Sixty Four, where you transform simple machines into a thriving factory.

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Developer
Publisher
Release
March 4, 2024
2 years and 151 days ago
Steam Reviews
Mostly Positive1,662 reviews74.3%

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Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 13, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 13, 2026Publisher scaleThe operating scale of the game's publisher.
The publisher meets the large-publisher threshold through its catalog and developer network.
Search Google: Is Sixty Four self-published or published by Playsaurus?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Sixty Four and Playsaurus funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Sixty Four and Oleg Danilov?Creative controlWho appears to retain creative control of the game.
Updated: Jul 13, 2026Release statusWhether and how the game has been released.
The game was released through a separate publisher.

Media

11 items

About the Game

Created by a solo developer, Sixty Four is a clicker game that gradually becomes more idle with every machine you unlock, up to the the ultimate goal of full automation. Upgrade a factory in an extraordinary world. Progress to unlock new resources and machines, leading to new ways to expand and grow.

❒ From Foundation to Complexity

Begin your journey with a simple machine generating distinct cubes. Use combinations of cubes to unlock advanced machinery and new gameplay elements.

❒ An Evolving Factory Adventure

Your factory is not just a collection of simple machines; it's a dynamic environment of challenges and strategy. Face new situations and discover opportunities with every innovative and abstract machine you encounter.

❒ A Fresh Mix of Gaming Mechanics

Sixty Four combines simple yet engaging elements from idle, incremental, and strategy games. Pursue constant improvement and unravel the secrets behind messages from an unknown entity.

Music by Jake Chudnow