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SIX SECOND SHADOW header art

SIX SECOND SHADOW

A neon precision platformer where every room lasts six seconds — and your own shadow chases you, repeating your moves one second behind. 90 verified rooms, dash, springs, wind, lasers. Outrun yourself.

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About the Game

Six seconds. One room. And a shadow that repeats your every move — one second behind you. Touch it and you die.

SIX SECOND SHADOW is a lightning-fast precision platformer set in a neon-soaked night city. Every room gives you just six seconds on the clock. Grab time crystals to stretch the timer, dodge saws, lasers and spikes, ride wind columns, bounce off springs — and never stop moving, because your own shadow is hunting you down.

FEATURES

  • 90 handcrafted rooms — every single one hand-checked end to end, so there are no impossible jumps. Ever.
  • The Shadow: a dark copy of yourself replaying your moves with a one-second delay. Standing still is death. Outrun yourself.
  • A six-second timer, stretched by time crystals scattered along the route.
  • Dash, springs, wind columns, moving platforms, crumbling blocks, teleporters, keys and locked doors, saws and timed lasers.
  • A difficulty curve tuned by data: rooms are ordered by measured completion times — from a gentle warm-up to finger-twisting finales.
  • Infinite lives. Death is instant, retry is even faster.
  • Arcade mode: endless procedurally generated rooms and a score chase.
  • 8 unlockable character skins.
  • Full localization: English, French, German, Spanish and Russian.

Every room is a door-to-door sprint: get in, grab what you can, get out — before the clock runs dry or your shadow catches up.