
Sin Breaker Rig
Experience fast-paced action in VR without a controller! Dodge bullet, dodge bullet in mid-air, shoot fireballs or facepalm an robot. Immerse yourself in an anime world and obliterate your foes in the most intuitive way.
Developer
Publisher
Release
Coming Soon
Steam Reviews
No reviews yet
Does this feel indie?
Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.No votes yet
Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Media
10 itemsAbout the Game
Sin Breaker Rig (SBR) is a VR first-person bullet-hell shooter. Player becomes Kanon, an ace pilot in the SBR rescue team, ready to explore this machine-dominated world.
Perform badass, anime-inspired moves to obliterate your foes. We utilize the latest hand-tracking technology, therefore all actions are done without the need of a controller. One can simply push the arm forward to release a fireball, or snap the fingers to trigger an arcanic flame that seeks nearby enemies.
We also introduce a new way to move across vast terrain. By using one's own body to induce movement, the player feels more immersed and less prone to VR sickness. You can now easily strafe to dodge incoming missiles, while firing with both hands at different directions.
FEATURES
* A campaign mode consisting of 6 missions, with approximately 6 hours of playtime.
* 12 unique anomalies, deadly machines that each have a unique attack pattern.
* 3 boss fights.
* A fully explorable base scene with interactable NPCs.
Perform badass, anime-inspired moves to obliterate your foes. We utilize the latest hand-tracking technology, therefore all actions are done without the need of a controller. One can simply push the arm forward to release a fireball, or snap the fingers to trigger an arcanic flame that seeks nearby enemies.
We also introduce a new way to move across vast terrain. By using one's own body to induce movement, the player feels more immersed and less prone to VR sickness. You can now easily strafe to dodge incoming missiles, while firing with both hands at different directions.
FEATURES
* A campaign mode consisting of 6 missions, with approximately 6 hours of playtime.
* 12 unique anomalies, deadly machines that each have a unique attack pattern.
* 3 boss fights.
* A fully explorable base scene with interactable NPCs.